Answer by rutter
As you can probably imagine, we're going to need to change this bit: if (playerPhysics.grounded) { amountToMove.y = 0; // Jump if (Input.GetButtonDown("Jump")) { amountToMove.y = jumpHeight; } } First,...
View ArticleAnswer by pelos
since onCollisionStay might activate and then the RBD is to close will catch the onCollisionStay() i change the code to use onCollisionStay, and onCollisionExit, and left a public variable so the user...
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